I was also in attendance at Inafune’s PAX 2013 panel, where he announced Mighty No. Therefore, I urge you to join me in reflecting upon last three years, that we may better understand the circumstances that led to this moment.įull disclosure: I’m a massive Mega Man nut - my love affair is well documented. It benefits no one if discussions continue to revolve around inaccuracies, breeding further resentment. Many of you may have made your own judgments long ago, though by my observations, the bulk of those are born of anger and incomplete information. 9? And what lessons can we learn from this ordeal? What should have been a momentous occasion - the realization of a dream that began nearly three years ago - was capped off with a most uncomfortable livestream, during which a somber Keiji Inafune accepted all the blame that has been leveled toward this game and his management. So I sat patiently, holding out hope that the final product would make up for the bizarre circus that has been the Mighty No. I’ve gone back and forth over past last year and half, itching to put my thoughts into text, only to step away because my feelings were too conflicted. This is an article I was never sure I would write.
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